In which the author discusses Elric’s pacts with the Elemental Powers.
Dear Reader,
Last week we introduced ourselves to Elric of Melniboné and spoke of his pacts with the Beast Lords of his world.
Today, we will discuss his pacts with the Elemental Powers: including the Elemental Lords and the lesser spirits that he calls upon in times of need. In this letter we will content ourselves with water and wind, but they should tell us what we need to know to better understand our tragic hero's sorcery.
But before we get into the summonings themselves, this seems an opportune time to make a brief aside and speak of the Ring of Kings. It is an artifact critical to Elric's pacts and incantations.
Later, we learn that the Ring of Kings with its Actorios stone is essential to Elric’s ability to work his greatest summoning magics:
Now, the Ring is not consistently invoked throughout the stories. It is mentioned as a “traditional symbol of his ancient responsibilities.” At one point he swears by it to assure someone. And we are told that it is set with an “Actorios stone,” which is itself described as a “bloody jewel.” But its critical importance for summoning isn't really emphasized until after it is stolen from him, though he considers using it to summon demons while he is in Quarzhasaat:
Now is not the time for vengeance.
That comes later.
That should suffice regarding the artifact in the Elric stories, and with the Ring thusly briefly addressed, let us turn to the Elementals who look to its bearer.
There are at least five great Elemental Lords in the world of Elric (two of them are Air Lords):
A gaming aside: Michael Moorcock’s Elric had a significant impact on Dungeons and Dragons. You’ll find reference to his work in Appendix N of the Original Dungeon Master’s Guide as well as statistics for his creations in Deities & Demigods (Elric’s in there). Though the creator of Forgotten Realms once wrote, prophetically:
Alright, let’s get to our hero drowning after his cousin rolls his limp body overboard:
As with the Beast Lords, we see a lack of intentionality in the way that magic comes to Elric. He’s not drowning and thinking, “Ah, I need the spell for this situation.” Indeed, at this point in his journey, he has never worked a Summoning before. But in this instance, the incantation works of itself, without him even opening his mouth. Without him even trying:
And Straasha comes. Of all Elric’s allies, the Lord of the Water Elementals is the kindest and most ready to aid:
At this point, Elric still believes he is drowning and dreaming. As he speaks with the Elemental though, he reveals that he would prefer death to life, that he is “happy to drown.”
But Straasha won’t be dissuaded in offering his help:
Elric finally decides to accept help. Once he is safe upon dry land he voices his doubts to Straasha. After all, he didn’t actually work any sorcery as far as he could tell.
Straasha answers:
This is really quite interesting. It appears that we are seeing something of what was shared from the perspective of Haaashaastaak in our last letter, who responded to the “manner and logic in which things should behave.”
The rituals, the words, the incantations themselves are merely aids to access deeper underlying relationships.
Perhaps we see something of these deeper relationships when Straasha says that Elric is a son of his old friends (the original Melnibonéans) and that their “destinies are truly intertwined.”
Having saved Elric, Straasha stays around for a brief conversation. Let’s read the final paragraph:
First, did you catch that Straasha didn’t mention the Lord of the Earth? Yeah...Straasha’s not on good terms with Grome of Earth. (A lot of that has to do with a certain ship they once built together.) Still the brothers of air and fire, those fine fellows, can be relied upon to actively seek Elric’s good.
Likewise, the beasts will serve and can be trusted, but friendship is not in view here. These words seem to line up pretty well with what we learned from our last letter: Nnuuurrrr’c’c the Insect was willing to help but had to be reasoned with. Haaashaastaak the Lizard didn’t need to be bargained with to swallow a foe on Elric’s behalf.
The gods on the other hand – don’t trust them, Elric. That would be a bad idea. (Of course, now we know what Elric is going to do sometime soon!)
But we’ll get to the Lords of Chaos in the next letter. For now, we’ve still got Elemental Powers to investigate.
I can think of two instances where Elric was on a ship and – finding himself needing wind – summons wind elementals.
They aren’t Elemental Lords but lesser air spirits. And Elric summons them in a very different way than his other pacts:
The mighty winds come but the summoning becomes quite taxing for Elric. In part because Elric is not even on his own world. He is on a demiplane that belongs to a powerful sorcerer.
So, the pacts still hold on this other plane, but we learn that place plays an important role in the making of such magic.
The second time Elric summons the air elementals, we get more of the shrieking summoning, but this passage captures the crooning, song quality of summoning better:
It is a haunting and horrible magic, this invoking of “unspeakable pacts” that involves “unholy signs.” It is nothing like the magewind of Ursula K. Le Guin's Ged. But this is not the worst sorcery that Elric will risk in his questing…
There we will leave Elric for now, Dear Reader. When next we meet with the tragic hero, he will reach out to truly dark powers. And we will hear his terrible battlecry – the one that he shouted as he slaughtered an entire city.
Till next we meet,
Best regards,
Bryan
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Well met, Traveller into Perilous Realms. I am your guide Bryan Rye, Game Master and Author. Stay awhile and let us speak of many things.
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